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Filtros activos
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Inventions: La Evolución de las ideas +...
Desde los albores del tiempo, la humanidad ha perseguido nuevas ideas, desarrollándolas para la posteridad en conceptos cada vez más novedosos. Su genialidad los hizo destacar por encima de otros animales. Cada invención es un verdadero paso evolutivo. El uso de herramientas por parte de los humanos supera a todos los demás, pues convierte al Homo sapiens en tecnólogo mucho antes de que aparecieran los registros históricos.
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[Pre-Venta 07/2024] Brass: Birmingham Deluxe
Brass: Birmingham recrea la historia de los emprendedores que compitieron en Birmingham y sus alrededores durante la Revolución Industrial de Inglaterra, entre los años 1770 y 1870. En esta reimplementación de la obra maestra original, Brass: Lancashire, expandirás tu imperio construyendo canales y líneas de ferrocarril, y construirás y desarrollarás varios tipos de industrias, como fábricas algodoneras, minas de carbón, talleres, cervecerías, fundiciones de hierro y alfarerías.
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High Frontier 4 - Exodus
Module 4 Exodus plays with multiplayer and solitaire scenarios and only needs the Core High Frontier 4 game to play, but can be combined with any Module.
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6th Player Add On - High Frontier 4 All...
All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.
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High Frontier 4 All Tapete de Neopreno (2ª...
Un gran tapete de neopreno de tamaño 1350mm x 900mm (doble del tamaño del tablero original del juego, que es de 600mm x 900mm), y con un grosor de 1.5mm y bordes reforzados.
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Le Havre
Le Havre es un juego sobre la gestión de un puerto, la compra de barcos y la construcción de edificios.
En cada turno, los jugadores deben decidir si obtener mercancía de un tipo o llevar a cabo una acción de edificio.
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High Frontier 4 All (Inglés)
The 4th edition of Phil Eklund's signature game High Frontier. It all started with Rocket Flight. This game had the ambition to let "Each player start as a space faring company in the year 2020 trying to make a profit in trade and technology development." We are now at 2020 and High Frontier 4 All will turn High Frontier into an game system open for additions and modules. This will enable the active and brilliant community around High Frontier to continuously evolve it.
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Module 1: Terawatt & Futures - High...
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
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Module 2: Colonization - High Frontier 4...
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
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Module 3: Conflict - High Frontier 4 All...
Does Module 3 make High Frontier into the most comprehensive wargame ever, without changing its core mercantile character? The High Frontier legacy of simulating personal and human gains allows a vision of a War of Independence based on the ideological and economic issues motivating each soldier, issues far more long-lasting than resources or territory. Unlike a traditional wargame in which you dutifully fight for an assigned side, here you are thrown into a dark forest of centralized regulations and corrupt bureaucrats, rife with heroic battles, capitulation, blackmail, cowardice, treachery, or treasonous negotiations with the enemy for personal gain. Will you execute your POWs, drop really big rocks on civilian targets, or become Benedict Arnold?
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Mint Delivery (Inglés)
Mint Delivery is a mint tin-sized, pick-up-and-deliver board game designed to be quick-to-play and easy-to-learn.
In the game, players take the role of a mint delivery truck driver, driving around the area taking orders for mints, then delivering them.
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Mint Delivery
Mint: Delivery es un pick-up-and-deliver (mecánica de «recogida y entrega») diseñado para ser rápido de jugar y fácil de aprender.
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High Frontier 4 All Edición Deluxe
Estamos sin duda ante la más realista simulación lúdica de viajes espaciales jamás creada. Diseña tu propio cohete para explorar e industrializar nuestro sistema solar. Necesitarás encontrar agua que sirva de masa de reacción para tus cohetes. Entonces deberás fundar fábricas extraterrestres y confeccionar productos imposibles de crear en la tierra. ¡La cuarta edición de High Frontier es la culminación de 4 décadas de trabajo de diseño y desarrollo!
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Arkwright: El juego de cartas
En el siglo XVIII empezó la Revolución Industrial. Este gran cambio dejó obsoletos los productos fabricados a mano y empresarios como Richard Arkwright fundaron las primeras fábricas, unas instalaciones que dependían en gran medida de la elaboración mecanizada de productos.
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Arkwright: The Card Game (Inglés)
In the late 18th century, the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright, who ran the first factory for spinning wool with machines like the "Spinning Jenny" and the water frame.
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Neopreme Mat - High Frontier 4 All (Inglés)
The High Frontier 4 All map in neoprene, size 900mm x 1350mm (double the regular size board included in the core box: 900x600mm). 1,5mm thickness with edge sewing.
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Brass: Birmingham (Inglés)
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.
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Brass: Lancashire (Inglés)
Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase.
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Prêt-à-Porter (Inglés)
Prêt-à-Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is – perhaps – one of the most cruel and ruthless of all our games. Money can be a dangerous weapon.
During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are signed to allow for short-term profits and expand company’s competencies.