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[Pre-Venta...
3The Battle for Armageddon Continues
It is the 41st Millennium, and Humanity wages a galactic war for its very survival. Beset upon all sides by heretics, aliens, and horrors, the Imperium deploys its ultimate defenders – the elite Space Marines – to hold back the tide. Upon the war-ravaged world of Armageddon, they face the brutal ferocity and endless numbers of the Orks. There is no end in sight, for in the grim darkness of the far future, there is only war.
A New Edition of Warhammer 40,000
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[Pre-Venta...
Continúa la batalla por Armageddon
Es el 41.ᵉʳ milenio, y la humanidad libra una guerra por su supervivencia de proporciones galácticas. Asediado por todas partes por herejes, alienígenas y horrores inimaginables, el Imperium despliega a sus defensores más poderosos, los Marines Espaciales, para contener la marea. En el mundo devastado de Armageddon, se enfrentarán a hordas interminables de brutales Orkos. No hay final a la vista, pues en el despiadado universo del lejano futuro solo hay guerra.
Una nueva edición de Warhammer 40,000
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524 - White Dwarf...
White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
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Terror en Devlan -...
Devlan está condenado. El mundo minero se encuentra en la ruta de la Flota Colmena Kraken, y a medida que el enjambre se aproxima se pone en marcha un frenético plan de evacuación. Pero algo mortífero ya se ha adelantado a la marea devoradora: en Devlan acecha un organismo guerrero excavador de letalidad absoluta que pronto será conocido como el Terror Rojo. A esta abominación hacen frente los decididos soldados de una Escuadra Espectro del Astra Militarum.
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Celestian...
Celestian Insidiants are trained to tolerate exposure to null energy, which they use to silence and ultimately slay witches, sorcerers, and other perfidious psykers. While all Adepta Sororitas abhor the witch, the Insidiants take this hatred to the extreme.
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Murderwing - Kill...
Murderwings are swift shock troops equipped with jump packs. These warriors have embraced the most feral elements of their personalities, becoming obsessive hunters who delight in pursuing and eviscerating their prey. For them, the true thrill is in the hunt itself.
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Nemesis Operatives...
Nemesis Operatives are serious threats that stalk the territories in which elite kill teams operate. From biological monstrosities and deadly mechanical aberrations to powerful combat walkers piloted by veterans, each one is a terrifying adversary for even the most well-equipped and hardened warriors. Such Nemesis Operatives may be a kill team's most dangerous foe, or its most powerful asset. All are capable of tearing the heart out of a kill team, so prepare your operatives carefully.
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Agentes Némesis -...
Los agentes Némesis son serias amenazas que acechan en los territorios en los que operan los comandos de élite. Monstruosidades biológicas, letales aberraciones mecánicas o poderosos bípodes de combate pilotados por veteranos: unos adversarios temibles incluso para los combatientes más curtidos y mejor equipados. Estos agentes Némesis pueden ser el mayor enemigo de un comando, o bien su activo más valioso. Todos ellos son capaces de aniquilar a un comando, así que prepara a tus agentes meticulosamente.
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Terror on Devlan -...
Devlan is doomed. The mining world lies in the path of Hive Fleet Kraken and, as the swarm draws closer, a frantic effort is made to evacuate. Yet something dreadful has already reached Devlan, a burrowing warrior organism of exceptional lethality soon to be known as the Red Terror. Pitted against this abomination are the determined soldiers of an Astra Militarum Spectre Squad. This band of hard-bitten veterans must hunt the Red Terror and eliminate it before it causes irreparable damage to the Imperial evacuation efforts.
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Batallon: Astra...
The rattle of tanks and tracks, and the hammering of gunfire, herald the advance of an Astra Militarum armoured infantry division. These forces are well-suited to aggressively seizing strategic objectives, reinforcing buckling lines, responding to enemy attacks, and capitalising on strategic gains.
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Intranzia Fraye -...
Intranzia Fraye rides into battle atop her Throne of Blame, smiting the unclean while bellowing vox-amplified condemnations. Enemies singled out for her judgement become the focus of her sisters' ire, the Adepta Sororitas striving furiously to purge these heretics lest they themselves be judged and punished by their intolerant Dogmata Superior.
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Battalion: Adepta...
The Adepta Sororitas often form strike forces to execute vital missions. Led by a Palatine and veterans in Paragon Warsuits, young Sisters Novitiate will endeavour to learn from their superiors. When called for, units of Repentia are pressed into battle under the watchful eye of a Repentia Superior. They rush forward into battle, eager to dispense their intolerant brand of justice against the foes of the Emperor.
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Inquisitor Kroyle -...
Ynigoh Kroyle, a radical Inquisitor of the Ordo Xenos, is a consummate hunter of alien monstrosities. From atop his subjugated Garralisk steed, Kroyle stalks and engages xenos prey, bringing even the most formidable targets down with venom-laced shots from his Jindarii tox-cycler.
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Commissar Graves -...
Commissar Graves and her retinue demand absolute loyalty and devotion to duty. They're cold-eyed killers, always ready to execute soldiers for any perceived failing. Riding to battle atop her modified Centaur RSV,Vigilance, Graves readily intercepts and countermands orders she considers cowardly, while acting as a figurehead of fear and inspiration.
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Astra Militarum -...
Commissar Sebastian Yarrick inspires the common soldiery as few champions of the Imperium are able. He can also tear through his enemies, delivering thunderous blows with his trophy power klaw, mowing them down with his storm bolter, and delivering laser blasts from his ocular augmetic, the so-called Bale Eye.
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Battalion: Orks -...
When a Speedwaaagh! Is unleashed, entire planets become Ork speedways. The xenos tear across battlefields at breakneck pace, blazing away at anything in their path. Soon enough, the once-proud ranks of the foe are reduced to mangled ruin and the Orks race onward towards the next battle.
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Wazdakka Gutsmek -...
Wazdakka Gutsmek thunders into battle astride the colossal Big Revva, grinning with lunatic glee as the wind screams around him and his enemies scatter in dismay. He is the leader of a massive Speedwaaagh! who lend their strength to Ghazghkull’s Great Waaagh! on Armageddon.
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War Without End -...
On Armageddon, the Season of Fire has passed, and the Imperium has begun a new campaign against the Orkoid scourge. Yet, unbeknownst to the hive world's military leaders, a greater threat approaches – the return of Ghazghkull Thraka. In the planet's darkest hour, a legendary commander thought lost has returned – Commissar Yarrick lives! Perhaps, with his inspirational leadership, Armageddon may yet be saved.
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Guerra sin fin - El...
En Armageddon, la Estación de Fuego ha quedado atrás y el Imperium ha lanzado una nueva campaña para erradicar la plaga orka. Sin embargo, los altos mandos del mundo colmena ignoran que una amenaza aún mayor se cierne sobre ellos: el regreso de Ghazghkull Thraka. En la hora más oscura del planeta, cuando todo parece perdido, vuelve un comandante legendario al que se creía muerto: ¡el Comisario Yarrick está vivo! Tal vez, bajo su inspirador liderazgo, Armageddon aún tenga una oportunidad de sobrevivir…
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Battalion:...
The Deathwatch are a Chapter of Space Marines unlike any other. Promising individual agents are seconded from other Chapters and inducted into the service of the Inquisition’s Ordo Xenos. They are given rare and powerful equipment and weapons, and tasked with taking on the most deadly threats to the Imperium in daring missions, often comprising just a handful of these elite agents. Armageddon is a fertile hunting ground for these xenos specialists, with Kill Teams operating around the planet, lending their experience to fight the Ork invasion.
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Battalion: Hijos De...
Los hijos de Dorn valoran la potencia de fuego y la resistencia, cualidades que abundan en tanques y dreadnoughts. Cuando marchan a la guerra, lo hacen con el apoyo de los blindados más pesados. Inquebrantables en la defensa y no menos formidables al asalto, los Puños Imperiales y sus sucesores han forjado un legado de héroes que les ha asegurado un lugar de honor en la historia del Imperium.
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Imperial Knights -...
The Knight Destrier is agile and fleet-footed. Employing rocket thrusters, skilled pilots are able to lend greater speed to their charge, tearing into the foe with thundershock spears or reaper chainswords before mowing down what remains of their enemies with hails of chastiser gatling rounds or explosive munitions from their frag bombards.
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Hastarii - Adeptus...
The Hastarii are heavily armoured Skitarii who lay down withering firepower with heightened efficiency. The expanding energy cones of Exterminator's eradication casters disrupt the target at a molecular level, grossly maiming or completely obliterating their victims, while Fusiliers address the foe's most heavily armoured assets with neutron fusils.
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Kravek Morne -...
Kravek Morne is a being of adamant and singular purpose, a living weapon in service to the Daemon Primarch Perturabo. The Iron Warriors Warsmith has a will powerful enough to dominate even the insane Obliterators and Mutilators, and leads attacks by hulking elite warriors to break open enemy battle-lines and fortress gates alike.
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Defiler - Chaos...
Defilers are Daemon Engines possessed by abominable entities – towering creations that stomp across battlefields on piston-driven legs, slaying enemies with claws capable of cutting a Space Marine in half. Foes are not safe at range either, as the Defiler inflicts a trail of carnage with its cannon and other heavy weapons.
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Thulia Ghuld -...
Thulia Ghuld is an avatar of the Omnissiah's martial aspect, commanding fanatical devotion from the Martian cohorts she leads to war. With her Jericho-class conversion resonator, she blasts swathes of enemies into scattering sonic energy, while her Rod of the War Forge beams out carrier waves to goad her warriors into battle.
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Battalion: Adeptus...
The Adeptus Mechanicus employs a bewildering array of bizarre war machines, from long-legged walkers to hovering tanks. These assets support the Skitarii legions with heavy firepower and add tactical tools to wage war efficiently.
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Battalion: Imperial...
Imperial Knights stride into battle as gods of war, mighty machines fused with the skill and experience of proud warriors. They wield entire arsenals of weapons, some capable of all but erasing their foes from the battlefield. To face them is to face the terror of war at its most extreme.
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Mutilators -...
Mutilators change their grotesque, warp-saturated forms at will, sprouting monstrously oversized close combat weapons and mutant siege appendages depending on the foes they face. Bursting amidst coruscating teleportation flares with metallic roars, the hulking brutes charge headlong into their shocked victims to butcher everything within arm's reach.
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Combat Patrol -...
The Iron Warriors favour overwhelming firepower to subdue their enemies. Led by Warpsmiths, masters of infernal technology, they march forward in slow, menacing strides. Havocs unleash devastating firepower, Chaos Terminators wade through fields of fire to engage enemies, and Legionaries use centuries of experience to complete mission objectives and execute their foes.
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War for the Cadian...
Traitor Legions, Renegades, and daemons rampage across the worlds of the Cadian Gate, all waging their own campaigns of butchery and conquest. As the warlords of these armies do battle with isolated Imperial remnants, an infernal intellect looks upon their region with greater ambition. Amidst the spires of the Iron Warrior’s home world, Medrengard, an intricate plan of conquest is pieced together.
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La guerra por la...
Los mundos de la Puerta de Cadia están asolados por legiones de traidores, renegados y daemons embarcados en campañas de sangre y conquista. Mientras sus caudillos combaten contra fuerzas imperiales aisladas, una mente infernal observa la región con una ambición voraz. Un intrincado plan de conquista va cobrando forma entre los pináculos de Medrengard, el mundo natal de los Guerreros de Hierro.
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Death Korps of...
The Death Korps of Krieg's grim regiments excel in the most gruelling of conditions – their famous siege troops holding key positions no matter the onslaught unleashed upon them. They're not unlike a pitiless cult of sacrifice – with their legendary endurance, death often claims their foes first.
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Core Book -...
In the grim darkness of the far future, there is only war.
The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all.
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Berehk Stornbröw -...
Berehk Stornbröw wields the mighty pick-hammer Kromlôk's Revenge as he leads his hand-picked Cthonian Beserks – known as Berehk's Breakers – into the heart of battle. Able to shrug off whatever punishment his enemies level against him and keep on fighting, Berehk is an unstoppable force of destruction who specialises in laying the enemy's champions low.
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Kroot - Combat...
The Kroot are pledged to the T'au Empire, but often form their own hunting parties that range far ahead of the main forces. They wield weapons unique to their culture, combining their own preferred tactics with advanced technology, and granting the T'au a contingent of melee specialists. Kroot is a general term for a range of different creatures, including everything from muscled Krootox beasts to agile Kroot Hounds.
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Tyranid Prime with...
Tyranid Primes are the apex of the Tyranid Warrior strain, leader-beasts boasting fearsome intellect and synaptic capacity. Adapted to their role, some carry long, sinuous lash whips to ensnare their prey.
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Aeldari Corsairs -...
Aeldari Corsairs have cast aside the restraints of the Asuryani paths in favour of a life of adventure and glory. Known as the Anhrathe, they travel wherever they choose. Using their superior technology, grace, and prowess in battle, they raid the fleets of lesser beings, attack planetary targets in search of treasures, or simply destroy the forces of their sworn enemies.
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Corsair Voidreavers...
Voidreavers are skilled and agile warriors who make up the bulk of most Corsair warbands. With precise volleys of lethal shuriken fire, they can tear through enemy infantry or draw their power swords and storm hostile positions to engage in furious hand-to-hand fighting.