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Filtros activos

  • Mecánica: Gastar recurso para mover
  • Mecánica: Juego de rol
  • Categoría: 2ª guerra mundial
  • Categoría: Animales
  • He Great Turkish War - Strategy & Tactics...

    The Great Turkish War: the Balkans, 1683-1699 is a low- to intermediate-complexity, two-player, strategic-level wargame simulating the fight for the Balkans and the Eastern reaches of the Holy Roman Empire in the late 17th century. In 1683, the Ottomans launched their last major offensive on Vienna. The siege failed thanks to the timely arrival of reinforcements from Poland and the Empire. During the next decades the Holy Roman Empire, Russia, Poland, and Venice engaged the still-powerful Ottomans in the Balkans and in the Aegean. Better leadership and military advances allowed the Austrians to inflict several decisive defeats on the Ottomans and conquer most of Ottoman Hungary. For the first time in centuries, the Turks were in strategic retreat in Europe.

  • Chinese Civil War - Strategy & Tactics...

    The Chinese Civil War, 1945–59: A Military History: The Communist victory in the Chinese Civil War wasn’t inevitable, and it was the largest military struggle since the end of World War II. This issue will provide a campaign-by-campaign analysis, with detailed maps and orders of battle for both sides. Analysis will also be presented in regard to how the evolving attitude of the US enabled the Communist victory.

  • The Fall of Rome - Strategy & Tactics...

    The Fall of Rome: New Look. One of the most momentous events in history is the Fall of Rome, usually slated as occurring in the year AD 476. But what exactly happened? Why did the Roman state, which stood for a thousand years, collapse in the face of a series of incursions from over the Rhine and Danube? This issue will explore a wide range of factors.

  • Tanks of August 2008 - Strategy & Tactics...

    Tanks of August is a two-player game of the conflict in Georgia and the two separatist entities of South Ossetia and Abkhazia during mid-August 2008. Each game turn represents one day. The map scale is set at 10 km (6.2 miles) for each hex. 

  • Magazine & Game Ebb & Flow - Issue 105...

    Each large hex on the 34×22” map equals five miles (8 km) from side to opposite side. Each of the ten game turns represents 3.5 days. Individual playing pieces represent corps, divisions, brigades, regiments, and battalions, for a total of 176 large-size 5/8” NATO-style counters.

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    The Enemy is at the Gates: The Battle for...

    Los alemanes orientales estaban bien preparados para atacar y conquistar Berlín Occidental. Cada paso del proceso fue minuciosamente planeado. La batalla no duraría más de tres días.

  • War of 1812 - Strategy & Tactics Quarterly...

    War of 1812: Rise of a Nation: The War of 1812 is sometimes called the Second American Revolution. The war saw the new United States engage Great Britain in North America and on the high seas, to include dramatic moments like the burning of Washington DC. The War of 1812 in many ways led to the foundations of the American military system for the ensuing century, to include a rise of professionalism, the reliance on volunteer regiments, and an aggressive naval policy.

  • Carolingian Twilight: Decline of an Empire...

    Carolingian Twilight: Decline of an Empire AD814 is a two to six-player game covering the decline of the Carolingian Empire following the death of Charlemagne (Charles the Great) in AD 814. The Salic Law of the Franks required that at a man’s death, his property was divided among all his sons, which led to civil wars among Charlemagne’s descendants when the inheritance in question was the Empire itself.

  • Operation Albion - Strategy & Tactics...

    Operation Albion: Germany versus Russia in the Baltic, 1917-1918 is a two-player operational wargame of the campaign in the Baltic, 1917-18, in which the Germans captured the city of Riga and took critical islands in an amphibious operation. Operation Albion in part led to the collapse of the Russian Provisional Government and brought the final German victory in the East. The campaign was one of the few joint land-naval-air operations of World War I. The game includes the post-Albion German intervention in the Finnish Civil War of 1919.

  • Comet (Inglés)

    Comet is a competitive engine builder without combat with a unique resource concept. In the distant past, you try to save various animal species from an impending comet impact. Choose wisely, because the rescued animals will support your further rescue maneuvers in various ways.

  • Stalin’s First Victory (1929) & The Battle...

    W91 Stalin’s First Victory (1929) & The Battle of Taierzhuang (1938) This game includes two separate and distinct battles. Both battles use many of the same rules and concepts, however for ease of play, the rules are separated into two distinct rule sets. The first set of rules cover Stalin’s First Victory and the second The Battle of Taierzhuang. Both games are low complexity two-player grand tactical games.

  • The Great European War - World at War 90...

    Great European War is a two-player game of an alternative World War II in Europe, based on the premise that Adolf Hitler did not order the invasion of the Soviet Union in June 1941. Instead, the Axis goes over to a naval-air offensive against the British with additional operations in North Africa and the Middle East, while waiting for America to enter the war and keeping a watchful eye on Stalin who may intervene.

  • French and Indian War - Strategy & Tactics...

    French and Indian War Battles is two player grand tactical system for simulating battles in North America during the French & Indian War (1754-60). While these battles often involved small armies for the era, they decided the fate of the continent. This game includes three scenarios; Lake George (Sep 1755), Fort Oswego (Aug 1756), and Quebec (Sep 1759). Each battle has its own map, special rules and counters representing the military formations which participated in the original action. Each game turn represents from 10 minutes to one hour depending on the pace of operations.

  • The Crimean Campaign, 1941- 42 - World at...

    The Crimean Campaign, 1941 - 42 (TCC) is a strategic level two-player wargame (with strong operational undertones) of low-intermediate complexity covering the fighting across the peninsula that climaxed with the German capture of Sevastopol.

  • World at War 88: War Comes Early (Inglés)

    War Comes Early (WCE) is a low to intermediate complexity two-player alternative history wargame. It investigates the parameters of the six weeks of the conflict that would have resulted had the Czechoslovakians refused to accept the Munich Agreement. Had they been willing to fight the Soviets were pledged to come to their aid as fully and directly as possible. That intervention would have immediately escalated the crisis beyond a Czech German one and into the realm of a major war. The game is restricted to covering the hypothetical war’s first six weeks in October and the first half of November. That is because none of the participants had the logistical wherewithal to to go on fighting longer than that without a pause to resupply.

  • Caporetto: The Italian Front 1917-1918 -...

    Caporetto: The Italian Front 1917–1918 is a two-player wargame of the last year of the Italian Front, from the Central Powers’ offensive of the Fall of 1917 until the end of the war in October 1918.

  • Russian Boots South 1850-90 - Strategy &...

    Russian Boots South: Conquest of Central Asia: The game system is based on the previously published S&T games: They Died with Their Boots On, Volumes 1 & 2, Julian, and Sepoy Mutiny.

  • Aircraft Carriers - Strategy & Tactics...

    Aircraft Carriers: Every age of naval warfare is dominated by one ship type, from ancient galleys through ships-of-the-line to dreadnought battleships.

  • Netherlands East Indies: 1941-1942 - World...

    Netherlands East Indies: 1941 to 1942 is an operational wargame of the campaign in 1941-42 in which the Japanese seized control of the Dutch colonial empire in the South Pacific.

  • First Punic War 264-241 Bc - Strategy &...

    First Punic War 264 to 241 BC is a two-player wargame of the first great military clash between the Roman Republic and the Carthaginian Empire, spanning 24 years in the 3rd century BC. At this time, Rome controlled a federation of states in Italy, while Carthage was the major power of the Western Mediterranean. The war was centered around the island of Sicily, but also saw campaigns in Sardinia and North Africa, with the possibility for more operations elsewhere around the region.

  • French & Indian War - Strategy & Tactics...

    French & Indian War: This issue will dig into the details of the French & Indian War, a remote corner of the Seven Years War where small battles and campaigns determined the outcome for a continent.

  • Strategy & Tactics Quarterly Issue 335...

    Descent on Malta is a solitaire operational level simulation of the planned but never executed Axis airborne assault on the British island fortress of Malta. The player controls Axis forces (Germans and Italians). 

  • Manstein's War: Decision in the West 1940...

    Manstein's War: Decision in the West 1940 is a two-player wargame of the German offensive in Western Europe in May-June 1940 in which the Wehrmacht seized a stunning victory over Allied forces in the Low Countries and France. The game uses a variant of the Boots system to model command, control, and logistics on an operational scale. Both players can fight a campaign of mobility and decisive battles.

  • Strategy & Tactics Quarterly 18 - Korea:...

    Korea–After Chosin: Korea is often referred to as the Forgotten War. Even among military history enthusiasts, not much is known about the battles and campaigns beyond Pusan, Inchon, and Chosin. The issue goes in depth from the First Chinese Counteroffensive to Pork Chop Hill and the Armistice.

  • Animotion (Inglés)

    Animotion ensures lots of animal fun. In each round, one player pantomimes an animal. In addition, the animal shows a certain emotion, which the players have to guess. To make sure that combinations like the "ambitious koala" can be deciphered at all, there are six cards each with animals and emotions.

  • Balkans 1944: Game Edition - World at War...

    Balkans 1944. In late Summer 1944, the Soviets were poised to invade the Balkans after having inflicted a crushing blow to the Wehrmacht at Belarus. On 20 August, after a period of relative calm on the front, the Soviets opened up their offensive between the Black Sea and the Carpathians. 

  • Onslaught to Orsha 2 (Inglés)

    Months of extensive research along with vigorous play testing by the veteran game designers at Bounding Fire Productions brings you the completely revamped Onslaught to Orsha.

  • BFP 3: Blood and Jungle v2 (Inglés)

    Blood and Jungle sends players into the Pacific Theater of Operations, fighting through jungles, swamps, kunai and other treacherous terrain. For all of you who have been longing for some great, new PTO ASL action, Blood and Jungle was made for you! And if you've put off playing PTO, now is your chance to dive in headfirst and experience some of the best we've produced to date.

  • BFP 4: Crucible of Steel v2 (Inglés)

    BFP 4: Crucible of Steel is a another huge package that will thrust players into the battles of Kursk. This is meat and potatoes ASL, so there is plenty of action in Crucible of Steel for everybody!

  • BFP 5: Poland in Flames (Inglés)

    Poland in Flames (PiF) covers the conflict that triggered the start of World War 2 in Europe when Germany invaded Poland in September, 1939. 

  • Corregidor: the Rock (Inglés)

    Corregidor: the Rock includes the following:

    Player aids for the Campaign Games, NOBA, and Para Drops

    Rules pages describing Vehicles/Ordnance notes, Historical Battle Rules (HBR), map terrain and campaign game rules

    Ownership of the following Hasbro/MMP ASL products are required to play all of the included scenarios: Beyond Valor©, Yanks©, Gung Ho©, and Code of Bushido© (or Rising Sun©)

  • Into the Rubble 2 (Inglés)

    Into The Rubble offers players the opportunity to do cardboard battle in cities and railroad yards. The scenarios range from 1938 to 1945 with a variety of forces including American, Chinese, German/SS, Hungarian, Japanese, Nationalist Spanish, Republican Spanish, Romanian and Russian.

  • Objective: Schmidt (Inglés)

    Objective Schmidt depicts the hard fought battles that occurred in early November, 1944 in the Hurtgen Forest by the U.S. 28th Infantry Division for the small towns of Schmidt/Kommerscheidt and Vossenack.

  • Strategy & Tactics Issue 334 (Inglés)

    Rio Grande War is a two-player wargame on a hypothetical war between the United States and the Empire of Mexico following the American Civil War. The assumption is that France's Napoleon III decided to back up Maximilian with the French army to maintain his power in Mexico, and the US responded with an invasion. At stake: the fate of North America!

  • Fábulas de Peluche

    ¡Intrépidas aventuras en un mundo de pesadillas!

    Juraron proteger a la niña que más los quiere, pero los juguetes de peluche han sido arrastrados hasta La Caída, un reino fantástico y sobrenatural gobernado por el Señor de las Pesadillas.

  • ¡Oh, hermanito! - Fábulas de Peluche

    ¡La aventura continúa!

    ¡Regresa a La Caída en una nueva historia!

    Fábulas de Peluche: ¡Oh, hermanito! es una expansión del aclamado libro-juego de aventuras Fábulas de Peluche. La niña de la anterior historia tiene ahora un hermanito con su propio peluche: Perezosa la unicornia. A Perezosa se le une el musculoso Manny, una figura de acción un tanto testaruda. Pronto descubrirás que estos dos valerosos amigos son un refuerzo muy necesario para nuestros bravos peluches, ya que van a ser arrastrados de nuevo a La Caída.

  • El Rebaño

    El Rebaño

    ¿Os habéis sentido alguna vez como una oveja? Son inquietas, están hambrientas y son asustadizas, sobre todo cuando viene el lobo. Menos mal que el perro y el pastor están con ellas…

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