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C/ Santo Domingo de la Calzada 4
41018 Sevilla
Sevilla
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Filtros activos

  • Jugadores (máximo): 2
  • Mecánica: Atrapa al lider
  • Mecánica: Juego de rol
  • Mecánica: forzar compromiso
  • He Great Turkish War - Strategy & Tactics...

    The Great Turkish War: the Balkans, 1683-1699 is a low- to intermediate-complexity, two-player, strategic-level wargame simulating the fight for the Balkans and the Eastern reaches of the Holy Roman Empire in the late 17th century. In 1683, the Ottomans launched their last major offensive on Vienna. The siege failed thanks to the timely arrival of reinforcements from Poland and the Empire. During the next decades the Holy Roman Empire, Russia, Poland, and Venice engaged the still-powerful Ottomans in the Balkans and in the Aegean. Better leadership and military advances allowed the Austrians to inflict several decisive defeats on the Ottomans and conquer most of Ottoman Hungary. For the first time in centuries, the Turks were in strategic retreat in Europe.

  • Chinese Civil War - Strategy & Tactics...

    The Chinese Civil War, 1945–59: A Military History: The Communist victory in the Chinese Civil War wasn’t inevitable, and it was the largest military struggle since the end of World War II. This issue will provide a campaign-by-campaign analysis, with detailed maps and orders of battle for both sides. Analysis will also be presented in regard to how the evolving attitude of the US enabled the Communist victory.

  • The Fall of Rome - Strategy & Tactics...

    The Fall of Rome: New Look. One of the most momentous events in history is the Fall of Rome, usually slated as occurring in the year AD 476. But what exactly happened? Why did the Roman state, which stood for a thousand years, collapse in the face of a series of incursions from over the Rhine and Danube? This issue will explore a wide range of factors.

  • Tanks of August 2008 - Strategy & Tactics...

    Tanks of August is a two-player game of the conflict in Georgia and the two separatist entities of South Ossetia and Abkhazia during mid-August 2008. Each game turn represents one day. The map scale is set at 10 km (6.2 miles) for each hex. 

  • Magazine & Game Ebb & Flow - Issue 105...

    Each large hex on the 34×22” map equals five miles (8 km) from side to opposite side. Each of the ten game turns represents 3.5 days. Individual playing pieces represent corps, divisions, brigades, regiments, and battalions, for a total of 176 large-size 5/8” NATO-style counters.

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    The Enemy is at the Gates: The Battle for...

    Los alemanes orientales estaban bien preparados para atacar y conquistar Berlín Occidental. Cada paso del proceso fue minuciosamente planeado. La batalla no duraría más de tres días.

  • Dogfight!: Rule The Skies in 20 Minutes!...

    Dogfight! is the latest game to join the acclaimed Blitzkrieg line of 20-minute games.

  • War of 1812 - Strategy & Tactics Quarterly...

    War of 1812: Rise of a Nation: The War of 1812 is sometimes called the Second American Revolution. The war saw the new United States engage Great Britain in North America and on the high seas, to include dramatic moments like the burning of Washington DC. The War of 1812 in many ways led to the foundations of the American military system for the ensuing century, to include a rise of professionalism, the reliance on volunteer regiments, and an aggressive naval policy.

  • Carolingian Twilight: Decline of an Empire...

    Carolingian Twilight: Decline of an Empire AD814 is a two to six-player game covering the decline of the Carolingian Empire following the death of Charlemagne (Charles the Great) in AD 814. The Salic Law of the Franks required that at a man’s death, his property was divided among all his sons, which led to civil wars among Charlemagne’s descendants when the inheritance in question was the Empire itself.

  • Operation Albion - Strategy & Tactics...

    Operation Albion: Germany versus Russia in the Baltic, 1917-1918 is a two-player operational wargame of the campaign in the Baltic, 1917-18, in which the Germans captured the city of Riga and took critical islands in an amphibious operation. Operation Albion in part led to the collapse of the Russian Provisional Government and brought the final German victory in the East. The campaign was one of the few joint land-naval-air operations of World War I. The game includes the post-Albion German intervention in the Finnish Civil War of 1919.

  • Los confines de la Tierra Expansión...

    En los rincones lejanos e inexplorados de la Tierra moran cosas indecibles, antiguos seres sin nombre cuya mera existencia rasga el tejido de la realidad. Pero hay personas dispuestas a enfrentarse a semejantes horrores por el bien de toda la humanidad... o tal vez para conseguir beneficios.

  • Fortuna e Insensatez Pack de Escenario -...

    ¿Quieres probar suerte?

    Un casino de Montecarlo está retorciendo la suerte a su favor, obteniendo una enorme riqueza, pero poniendo en peligro a sus clientes. En Fortuna e insensatez, un nuevo escenario para Arkham Horror: El juego de cartas, ¡de 1 a 4 investigadores deben planear y ejecutar un osado golpe para hacerse con la fuente de poder del casino y detener sus siniestros actos! Este escenario se puede jugar como escenario independiente o como historia secundaria incluida en cualquier campaña. Si se juega como historia secundaria en la campaña Las llaves escarlata, el escenario Fortuna e insensatez se engloba en un contexto mayor y recibe recompensas de escenario adicionales.

  • La Era Olvidada exp. Investigadores -...

    “Cuando vieron que no podrían impedir mi viaje, los ciudadanos de Binger hicieron, con tristeza, lo que pudieron para equiparme.” –H.P. Lovecraft para Zealia Bishop, “El montículo”

  • AH LCG: La Era Olvidada exp. Campaña -...

    “Una vez más, me interné en las lúgubres ruinas que abultaban bajo las arenas...”

    –H.P. Lovecraft, “La Ciudad Sin Nombre”

    Pensamos que conocemos la historia de la Tierra, pero hay secretos que escapan a nuestro entendimiento y verdades que amenazan con desbaratar nuestra comprensión del universo. Cuando el reputado historiador Alejandro Vela descubre uno de estos secretos, las ruinas de una antigua ciudad azteca olvidada, pone en marcha una trama que podría deshacer el tejido del tiempo.

  • Yinsh (EN/FR/DE/NL/ES/IT/KO/PL)

    YINSH is a worthy continuation of GIPF project and originally the fifth game of that series. Who will place rings and markers in YINSH most cleverly? And who will succeed in forming a row of five markers of his color, securing the win move-by-move and row-by-row?

  • La Ciudad de los Archivos - Campaña La era...

    “La emoción más antigua y fuerte de la humanidad es el miedo, y el tipo de miedo más antiguo y fuerte es el miedo a lo desconocido.” –H. P. Lovecraft

  • Arkham Horror: El juego de cartas -...

    Arkham Horror: El juego de cartas - Campaña La Conspiración de Innsmouth

    Puede apostar a que las visitas de inspección no son bien recibidas en Innsmouth.

    –H.P. Lovecraft, La Sombra sobre Innsmouth

    En la sombría y decrépita ciudad portuaria de Innsmouth, un complicado plan empieza a ponerse en marcha. Una agente del gobierno ha desaparecido. Se han producido avistamientos de extrañas criaturas cerca del arrecife que hay en la costa. Los cuerpos celestiales se alinean. Y, atrapados en el centro de esta conspiración, varios forasteros despiertan en un pozo mortal sin recuerdos de cómo llegaron allí o cómo escapar.

  • Arrecife del Diablo - Campaña La...

    Todo apunta a que Innsmouth, la aldea de pescadores, ya pronto se verá sobrepasada por la marea que crece... y por los profundos. Pero tú todavía andas intentando dar forma a tu fragmentada memoria para darle sentido a los recuerdos sueltos que conservas de cuando esta aldea andaba envuelta en la niebla. Observas unos bancos de arena que te transmiten una inquietante sensación de desasosiego, puedes ver a lo lejos las dispersas islas del Arrecife del Diablo y de pronto sientes como una nueva pieza del puzle encaja en su lugar. Recuerdas que tú estuviste allí fuera, entre las islas, buscando pruebas de la existencia de la Orden Esotérica de Dagón...

  • Una luz en la niebla - Campaña La...

    Escenario VI (cartas 220-260). Este pack contiene 60 cartas fijas, con nuevas cartas de Jugador diseñadas para potenciar los mazos existentes, y un nuevo escenario que puede jugarse de forma independiente o como parte de la campaña La conspiración de Innsmouth.

  • Hacia el remolino - Campaña La...

    Escenario VIII (cartas 301-338). Este pack contiene 60 cartas fijas, con nuevas cartas de Jugador diseñadas para potenciar los mazos existentes, y un nuevo escenario que puede jugarse de forma independiente o como parte de la campaña La conspiración de Innsmouth.

  • La Guarida de Dagón - Campaña La...

    Escenario VII (cartas 261-300). Este pack contiene 60 cartas fijas, con nuevas cartas de Jugador diseñadas para potenciar los mazos existentes, y un nuevo escenario que puede jugarse de forma independiente o como parte de la campaña La conspiración de Innsmouth.

  • Stalin’s First Victory (1929) & The Battle...

    W91 Stalin’s First Victory (1929) & The Battle of Taierzhuang (1938) This game includes two separate and distinct battles. Both battles use many of the same rules and concepts, however for ease of play, the rules are separated into two distinct rule sets. The first set of rules cover Stalin’s First Victory and the second The Battle of Taierzhuang. Both games are low complexity two-player grand tactical games.

  • The Great European War - World at War 90...

    Great European War is a two-player game of an alternative World War II in Europe, based on the premise that Adolf Hitler did not order the invasion of the Soviet Union in June 1941. Instead, the Axis goes over to a naval-air offensive against the British with additional operations in North Africa and the Middle East, while waiting for America to enter the war and keeping a watchful eye on Stalin who may intervene.

  • Archie's War: The Battle for Guadalcanal...

    Archie's War: The Battle for Guadalcanal is a 1 to 2 player wargame on the climactic battle in the Pacific in 1942 between the US Marines and Japanese military that can be played in 30 minutes.

  • French and Indian War - Strategy & Tactics...

    French and Indian War Battles is two player grand tactical system for simulating battles in North America during the French & Indian War (1754-60). While these battles often involved small armies for the era, they decided the fate of the continent. This game includes three scenarios; Lake George (Sep 1755), Fort Oswego (Aug 1756), and Quebec (Sep 1759). Each battle has its own map, special rules and counters representing the military formations which participated in the original action. Each game turn represents from 10 minutes to one hour depending on the pace of operations.

  • The Crimean Campaign, 1941- 42 - World at...

    The Crimean Campaign, 1941 - 42 (TCC) is a strategic level two-player wargame (with strong operational undertones) of low-intermediate complexity covering the fighting across the peninsula that climaxed with the German capture of Sevastopol.

  • Zoollywood

    Zoollywood es un juego de estrategia abstracto para 2 o 4 jugadores con un tema de actores pingüinos que intentan ganar una audición para una película.

  • World at War 88: War Comes Early (Inglés)

    War Comes Early (WCE) is a low to intermediate complexity two-player alternative history wargame. It investigates the parameters of the six weeks of the conflict that would have resulted had the Czechoslovakians refused to accept the Munich Agreement. Had they been willing to fight the Soviets were pledged to come to their aid as fully and directly as possible. That intervention would have immediately escalated the crisis beyond a Czech German one and into the realm of a major war. The game is restricted to covering the hypothetical war’s first six weeks in October and the first half of November. That is because none of the participants had the logistical wherewithal to to go on fighting longer than that without a pause to resupply.

  • Caporetto: The Italian Front 1917-1918 -...

    Caporetto: The Italian Front 1917–1918 is a two-player wargame of the last year of the Italian Front, from the Central Powers’ offensive of the Fall of 1917 until the end of the war in October 1918.

  • Russian Boots South 1850-90 - Strategy &...

    Russian Boots South: Conquest of Central Asia: The game system is based on the previously published S&T games: They Died with Their Boots On, Volumes 1 & 2, Julian, and Sepoy Mutiny.

  • Aircraft Carriers - Strategy & Tactics...

    Aircraft Carriers: Every age of naval warfare is dominated by one ship type, from ancient galleys through ships-of-the-line to dreadnought battleships.

  • Netherlands East Indies: 1941-1942 - World...

    Netherlands East Indies: 1941 to 1942 is an operational wargame of the campaign in 1941-42 in which the Japanese seized control of the Dutch colonial empire in the South Pacific.

  • La Senda De La Geisha

    En Hanamikoji: La senda de la Geisha , un juego de estrategia competitivo de 30 minutos para dos jugadores lleno de intenciones implícitas, mensajes velados y acciones ocultas, los jugadores representan patrocinadores rivales pero amigables que apoyan a Yoko, Tomoyo y otros a lo largo de su viaje desde aprendiz (maiko) a la geisha completa (artista) y quizás incluso al dueño (okaasan) de su propio establecimiento.

  • First Punic War 264-241 Bc - Strategy &...

    First Punic War 264 to 241 BC is a two-player wargame of the first great military clash between the Roman Republic and the Carthaginian Empire, spanning 24 years in the 3rd century BC. At this time, Rome controlled a federation of states in Italy, while Carthage was the major power of the Western Mediterranean. The war was centered around the island of Sicily, but also saw campaigns in Sardinia and North Africa, with the possibility for more operations elsewhere around the region.

  • French & Indian War - Strategy & Tactics...

    French & Indian War: This issue will dig into the details of the French & Indian War, a remote corner of the Seven Years War where small battles and campaigns determined the outcome for a continent.

  • Strategy & Tactics Quarterly Issue 335...

    Descent on Malta is a solitaire operational level simulation of the planned but never executed Axis airborne assault on the British island fortress of Malta. The player controls Axis forces (Germans and Italians). 

  • Assassin's Creed Valhalla: Dice Game - Orlog

    Orlog es un juego muy popular entre los pueblos nórdicos y anglosajones. En este juego de dados los guerreros tratarán de reducir a 0 la salud de su adversario, representada por 15 piedras, mediante tiradas de dados y efectos delos dioses.

    ¿Lograrás ver las puertas del Valhalla o permanecerás condenado en el Helheim?

  • Aventura Z - Vol 1 - Lovecraft (2º edición)

    Aventura Z Volumen 1, cuenta con cuarenta mapas distintos donde la perspicacia y la astucia serán fundamentales para sobrevivir y descubrir hasta cinco finales distintos por aventura.

  • Manstein's War: Decision in the West 1940...

    Manstein's War: Decision in the West 1940 is a two-player wargame of the German offensive in Western Europe in May-June 1940 in which the Wehrmacht seized a stunning victory over Allied forces in the Low Countries and France. The game uses a variant of the Boots system to model command, control, and logistics on an operational scale. Both players can fight a campaign of mobility and decisive battles.

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