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Información de la tienda
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[Pre-Venta 23/05/2024] Pagan: El destino...
Pagan: El destino de Roanoke es un juego de cartas de deducción ampliable ambientado en la América colonial de 1587.
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[Pre-Venta 23/05/2024] Más allá de las...
Desde sus primeros momentos, la colonia ha sufrido varios problemas. Incluso sin la desconcertante brujería en las entrañas de la aldea, establecer nuevas fronteras ha resultado ser notablemente difícil. Aun así, la colonia debe dirigir su atención a las tierras salvajes que hay más allá de las empalizadas; sus recursos son clave para la supervivencia.
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[Pre-Venta 23/05/2024] Actos del Pasado -...
El paquete de contenido de Actos del pasado amplía el juego base destacando los aspectos de investigación presentes en Pagan: El destino de Roanoke. Mientras el Cazador emplea nuevos métodos de escrutinio intenso, la Bruja tiene nuevos trucos bajo la manga para evitar que la detecten y acelerar el proceso del ritual.
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[Pre-Venta 23/05/2024] Encuentros Cercanos...
El paquete de contenido de Encuentros cercanos amplía el juego base destacando la dura vida cotidiana de la aldea de Pagan: El destino de Roanoke. La abrumadora presencia del Cazador está pasando factura, ya que cada vez más habitantes de Roanoke viven con miedo o con los grilletes puestos.
Una palabra amable por aquí, una sugerencia subrepticia por allá... Todo ello hace que la opinión de los ciudadanos cambie a favor de la Bruja, mientras los esfuerzos del Cazador se vuelven en su contra.
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[Pre-Venta 23/05/2024] Juegos Mentales -...
En Juegos mentales, tanto si lo que buscas es que tu oponente dude de cada uno de sus movimientos como si lo que quieres es darle algo de emoción a tus intrincados planes, estas cartas traerán un gran abanico de nuevas oportunidades y desafíos a Pagan: El destino de Roanoke.
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[Pre-Venta 23/05/2024] Tapete - Pagan: El...
Tapete de juego para el juego Pagan: El destino de Roanoke.
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[Pre-Venta 23/05/2024] Wooden Token Set -...
Conjunto de piezas de madera para el juego Pagan: El destino de Roanoke.
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[Pre-Venta 23/05/2024] Ancestros - Pagan:...
El paquete de contenido de Ancestros añade nuevos Aldeanos a Pagan, dándole nuevas sinergias a tus mazos al combinarlos con sus habilidades. Los nuevos Escenarios añaden nuevas posibilidades que explorar.
Esta es una expansión del juego Pagan: El destino de Roanoke.
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He Great Turkish War - Strategy & Tactics...
The Great Turkish War: the Balkans, 1683-1699 is a low- to intermediate-complexity, two-player, strategic-level wargame simulating the fight for the Balkans and the Eastern reaches of the Holy Roman Empire in the late 17th century. In 1683, the Ottomans launched their last major offensive on Vienna. The siege failed thanks to the timely arrival of reinforcements from Poland and the Empire. During the next decades the Holy Roman Empire, Russia, Poland, and Venice engaged the still-powerful Ottomans in the Balkans and in the Aegean. Better leadership and military advances allowed the Austrians to inflict several decisive defeats on the Ottomans and conquer most of Ottoman Hungary. For the first time in centuries, the Turks were in strategic retreat in Europe.
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Chinese Civil War - Strategy & Tactics...
The Chinese Civil War, 1945–59: A Military History: The Communist victory in the Chinese Civil War wasn’t inevitable, and it was the largest military struggle since the end of World War II. This issue will provide a campaign-by-campaign analysis, with detailed maps and orders of battle for both sides. Analysis will also be presented in regard to how the evolving attitude of the US enabled the Communist victory.
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The Fall of Rome - Strategy & Tactics...
The Fall of Rome: New Look. One of the most momentous events in history is the Fall of Rome, usually slated as occurring in the year AD 476. But what exactly happened? Why did the Roman state, which stood for a thousand years, collapse in the face of a series of incursions from over the Rhine and Danube? This issue will explore a wide range of factors.
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Tanks of August 2008 - Strategy & Tactics...
Tanks of August is a two-player game of the conflict in Georgia and the two separatist entities of South Ossetia and Abkhazia during mid-August 2008. Each game turn represents one day. The map scale is set at 10 km (6.2 miles) for each hex.
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Magazine & Game Ebb & Flow - Issue 105...
Each large hex on the 34×22” map equals five miles (8 km) from side to opposite side. Each of the ten game turns represents 3.5 days. Individual playing pieces represent corps, divisions, brigades, regiments, and battalions, for a total of 176 large-size 5/8” NATO-style counters.
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The Enemy is at the Gates: The Battle for...
Los alemanes orientales estaban bien preparados para atacar y conquistar Berlín Occidental. Cada paso del proceso fue minuciosamente planeado. La batalla no duraría más de tres días.
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War of 1812 - Strategy & Tactics Quarterly...
War of 1812: Rise of a Nation: The War of 1812 is sometimes called the Second American Revolution. The war saw the new United States engage Great Britain in North America and on the high seas, to include dramatic moments like the burning of Washington DC. The War of 1812 in many ways led to the foundations of the American military system for the ensuing century, to include a rise of professionalism, the reliance on volunteer regiments, and an aggressive naval policy.
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Carolingian Twilight: Decline of an Empire...
Carolingian Twilight: Decline of an Empire AD814 is a two to six-player game covering the decline of the Carolingian Empire following the death of Charlemagne (Charles the Great) in AD 814. The Salic Law of the Franks required that at a man’s death, his property was divided among all his sons, which led to civil wars among Charlemagne’s descendants when the inheritance in question was the Empire itself.
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Operation Albion - Strategy & Tactics...
Operation Albion: Germany versus Russia in the Baltic, 1917-1918 is a two-player operational wargame of the campaign in the Baltic, 1917-18, in which the Germans captured the city of Riga and took critical islands in an amphibious operation. Operation Albion in part led to the collapse of the Russian Provisional Government and brought the final German victory in the East. The campaign was one of the few joint land-naval-air operations of World War I. The game includes the post-Albion German intervention in the Finnish Civil War of 1919.
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Collector Booster - The Lost Caverns of...
When you dig up each Collector Booster, you’re guaranteed to find Traditional Foils, Rares and/or Mythics, and a Universes Beyond Jurassic World Collection card depicting iconic characters and moments from the Jurassic World franchise. We’ve also spared no expense with stunning alt-art, alt-border cards and Collector Booster-exclusive special treatments.
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Stalin’s First Victory (1929) & The Battle...
W91 Stalin’s First Victory (1929) & The Battle of Taierzhuang (1938) This game includes two separate and distinct battles. Both battles use many of the same rules and concepts, however for ease of play, the rules are separated into two distinct rule sets. The first set of rules cover Stalin’s First Victory and the second The Battle of Taierzhuang. Both games are low complexity two-player grand tactical games.
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The Great European War - World at War 90...
Great European War is a two-player game of an alternative World War II in Europe, based on the premise that Adolf Hitler did not order the invasion of the Soviet Union in June 1941. Instead, the Axis goes over to a naval-air offensive against the British with additional operations in North Africa and the Middle East, while waiting for America to enter the war and keeping a watchful eye on Stalin who may intervene.
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Commander Deck - Doctor Who - Magic the...
Mazo de Commander de Doctor Who, de Magic: The Gathering (mazo de 100 cartas, sobre de coleccionista con 2 cartas de muestra + accesorios)
Edición en Inglés
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Collector Booster - March of the Machine:...
Collector Booster - March of the Machine: The Aftermath - Magic the Gathering
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Set Booster - Commander Masters - Magic...
Roll out the red carpet for your Commander! Enhance your multiplayer decks with some of the greatest cards to ever grace the Commander format. We’ve also got some surprises in store, with some packs containing special treatment cards destined for starring roles in your collection.
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Draft Booster - Commander Masters - Magic...
Play the greatest hits from Magic’s biggest format! This curated Masters selection is stacked with the finest reprints for unmatched multiplayer drafting. We’ve also got some surprises in store, with some packs containing special card treatments that will spice up your draft and wow the table.
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Collector Booster - Commander Masters -...
Craft a Commander collection that turns heads with some of the greatest cards to grace the Commander format spiced up with stunning special treatments. Every Collector Booster contains 1 Foil-Etched card, 5 Borderless cards (1 of which may be Textured Foil), an Extended-Art card of rarity Rare or higher from one of the Commander Masters Commander Decks, and a total of 9–11 Traditional Foil cards to really make your decks shine. No matter how the game ends, you’re guaranteed to look like a winner.
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Commander Deck - Commander Masters - Magic...
Each Commander Masters Commander Deck set includes 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Legendary Creature cards, 98 nonfoil cards), a 2-card Collector Booster Sample Pack, 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the card’s border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card.
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French and Indian War - Strategy & Tactics...
French and Indian War Battles is two player grand tactical system for simulating battles in North America during the French & Indian War (1754-60). While these battles often involved small armies for the era, they decided the fate of the continent. This game includes three scenarios; Lake George (Sep 1755), Fort Oswego (Aug 1756), and Quebec (Sep 1759). Each battle has its own map, special rules and counters representing the military formations which participated in the original action. Each game turn represents from 10 minutes to one hour depending on the pace of operations.
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The Crimean Campaign, 1941- 42 - World at...
The Crimean Campaign, 1941 - 42 (TCC) is a strategic level two-player wargame (with strong operational undertones) of low-intermediate complexity covering the fighting across the peninsula that climaxed with the German capture of Sevastopol.
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World at War 88: War Comes Early (Inglés)
War Comes Early (WCE) is a low to intermediate complexity two-player alternative history wargame. It investigates the parameters of the six weeks of the conflict that would have resulted had the Czechoslovakians refused to accept the Munich Agreement. Had they been willing to fight the Soviets were pledged to come to their aid as fully and directly as possible. That intervention would have immediately escalated the crisis beyond a Czech German one and into the realm of a major war. The game is restricted to covering the hypothetical war’s first six weeks in October and the first half of November. That is because none of the participants had the logistical wherewithal to to go on fighting longer than that without a pause to resupply.
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Lion Rampant: Medieval Wargaming Rules...
An expanded edition of the Origins Award-nominated Lion Rampant, featuring new rules, scenarios, and sample armies. Take to the battlefield as Richard the Lionheart, Joan of Arc or William Wallace - or forge your own legend - with Lion Rampant: Second Edition. From the Dark Ages to the Hundred...
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Caporetto: The Italian Front 1917-1918 -...
Caporetto: The Italian Front 1917–1918 is a two-player wargame of the last year of the Italian Front, from the Central Powers’ offensive of the Fall of 1917 until the end of the war in October 1918.
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Russian Boots South 1850-90 - Strategy &...
Russian Boots South: Conquest of Central Asia: The game system is based on the previously published S&T games: They Died with Their Boots On, Volumes 1 & 2, Julian, and Sepoy Mutiny.
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Aircraft Carriers - Strategy & Tactics...
Aircraft Carriers: Every age of naval warfare is dominated by one ship type, from ancient galleys through ships-of-the-line to dreadnought battleships.
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Netherlands East Indies: 1941-1942 - World...
Netherlands East Indies: 1941 to 1942 is an operational wargame of the campaign in 1941-42 in which the Japanese seized control of the Dutch colonial empire in the South Pacific.
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El Asedio de Coruscant - Star Wars X-Wing
¡Revive una de las batallas más importantes de la historia galáctica! Cerca del final de las Guerras Clon, la flota separatista bajo el mando del conde Dooku y del general Grievous atacó por sorpresa la capital de la República: el planeta Coruscant.
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Ases Estelares II Pack de refuerzos - Star...
¡Expande y mejora tus partidas de Star Wars: X-Wing! Amplía tus opciones de escuadrón y recluta a nuevos pilotos con el pack de refuerzos de Ases estelares II. Con nuevos pilotos para numerosas naves de las facciones Rebelde, Imperial, Escoria, Resistencia, Primera Orden, República Galáctica y Alianza Separatista, ahora podrás sumar a tus fuerzas personajes emblemáticos como Aurra Sing, Corran Horn y la doctora Aphra.
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Draft Booster - Unfinity - Magic the...
Sobres de 15 cartas.
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Unfinity - Sobre de Coleccionista - Magic...
Sobres de 16 cartas.
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First Punic War 264-241 Bc - Strategy &...
First Punic War 264 to 241 BC is a two-player wargame of the first great military clash between the Roman Republic and the Carthaginian Empire, spanning 24 years in the 3rd century BC. At this time, Rome controlled a federation of states in Italy, while Carthage was the major power of the Western Mediterranean. The war was centered around the island of Sicily, but also saw campaigns in Sardinia and North Africa, with the possibility for more operations elsewhere around the region.