Esta página utiliza cookies para mejorar su experiencia en nuestra tienda, si no acepta el uso de cookies
no podra acceder a su cuenta ni hacer un uso correcto del sitio. Leer condiciones de la tienda
aceptar
  • Precio rebajado
Min.
1
Edad
9
Max.
4
Partida
60'
Idioma
en_flag
Dificultad
Medio

Call to Adventure (Inglés)

Al realizar esta compra puedes obtener hasta 185 Puntos equivalentes a 1.85 €. Su carro de compras totalizará 185 puntos que se puede canjear por un cupón de descuento de 1,85 €.

43,95 €
37,36 € 15% de descuento
Impuestos incluidos

Referencia: ASMUK-238992

Call to Adventure

Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.

Cantidad
No hay suficientes productos en stock


  • Pago seguro a través de transferencia o tarjeta de crédito. Pago seguro a través de transferencia o tarjeta de crédito.
  • Envío a la península en 24h, gratis a partir de 40€. Envío a la península en 24h, gratis a partir de 40€.
  • Devoluciones antes de 7 días desde recepción. Devoluciones antes de 7 días desde recepción.

Call to Adventure

Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.

Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.

Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.

As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

ASMUK-238992

Referencias específicas

Jugadores (mínimo)
1
Edad mínima recomendada
9
Jugadores (máximo)
4
Duración media de la partida
60 min
Formato pequeño (portátil)
No
Idioma
Inglés
Nivel de dificultad
Medio