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  • Precio rebajado
Min.
1
Edad
14
Max.
4
Partida
60'
Idioma
en_flag
Dificultad
Medio

Tiny Epic Quest (Inglés)

Al realizar esta compra obtienes 125 Puntos equivalentes a 1.25 €.

29,95 €
25,46 € 15% de descuento
Impuestos incluidos

Estado: Nuevo

Tiny Epic Quest

"A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong

  • Pago seguro a través de transferencia o tarjeta de crédito. Pago seguro a través de transferencia o tarjeta de crédito.
  • Envío a la península en 24h, gratis a partir de 40€. Envío a la península en 24h, gratis a partir de 40€.
  • Devoluciones antes de 7 días desde recepción. Devoluciones antes de 7 días desde recepción.

Tiny Epic Quest

"A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm’s deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out…

In Tiny Epic Quest, players embark on a sandbox adventure reminiscent of old Nintendo games like The Legend of Zelda and Final Fantasy. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins.

Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes’ movement or combat, or their ability to learn spells or mitigate harmful dice rolls.

Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals.

During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.

The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!"

BLACKF-201921

Referencias específicas

Nuevo
Jugadores (mínimo)
1
Edad mínima recomendada
14
Jugadores (máximo)
4
Duración media de la partida
60 min
Formato pequeño (portátil)
No
Idioma
Inglés
Nivel de dificultad
Medio

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