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Juegos de la marca Compass Games

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    No Motherland Without: North Korea in...

    No Motherland Without: North Korea in Crisis and Cold War is a card-driven strategy game for one or two players simulating tensions between the DPRK and the West from 1953 to present day. As the Kim Regime (DPRK), one player will be seeking a nuclear deterrent to invasion, preventing uprising, improving infrastructure and purging elites to prevent a coup. As the West, players will exert pressure on the regime.

  • No Peace Without Honor! (Inglés)

    No Peace Without Honor (NPWH) is a two-player game depicting Louis XIV’s earliest European wars, the War of Devolution 1667-68, the Dutch War 1672-78 and the War of the Réunions 1679-1684. While this is a complete game on its own, combined with Nine Years War and No Peace Without Spain, players can refight the entire wars of Louis XIV in one grand campaign from 1668 to 1713.

  • Brothers at War: 1862 (Inglés)

    Brothers at War: 1862 is a quick-playing, tactical wargame exploring civil war brigade command. This is a quadrigame or set of four games, each featuring a full-size, 22×34″ game map and covering battles from 1862: Antietam, South Mountain, Mill Springs, and Bloody Valverde.

  • Death in the Trenches (Inglés)

    "DEATH IN THE TRENCHES" is a strategic-level World War I wargame covering the entire war, from the opening shots in Serbia and Belgium to the final defeat -- or victory! -- of Germany and Austria-Hungary in 1918. The game includes a map illustrated by Jonathan Carnehl, stretching from the Pyrenees to Moscow, and from Norway to the Sudan, covering every square inch of territory in Europe and the Near East which saw combat from 1914 to 1918, in a manageable 34x22" format. An additional map shows the German colonies

  • A Test of Faith: The Arab-Israeli War of...

    A Test of Faith: The Arab-Israeli War of 1973  is a new game in the Operational Scale Series using the new added rules from the Doomsday Project to show this war in a way that has not been seen before.  Highly playable but with an emphasis on command and equipment, OSS uses an impulse system to create a test and challenging game to play, but also with new research, plenty of historical narrative.

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    The Russian Campaign, Original 1974...

    Recognized as one of the finest wargames ever published and winner of the 1976 CSR Awards. Enjoy this remake of the original 1974 Jedko game covering the Eastern Front during World War II that is short on rules and playing time. The Russian Campaign, Original 1974 Edition is a true wargaming classic that serves as a great introductory wargame.

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    Enemy Action: Ardennes (Inglés)

    Enemy Action: Ardennes is a fun, tense new gaming system from John Butterfield. A card-driven and diceless system featuring three games in one box: 2 solitaire games and a two-player game. The first module, Ardennes, portrays the German offensive against the Western Allies in December 1944 – the Battle of the Bulge.

  • Blue Water Navy (Inglés)

    Blue Water Navy is an air-navy-submarine game of world war three in the 1980's. It covers from Cuba and Florida in the West to the Kola peninsula in the East and the Mediterranean as well.

  • Commands & Colors Tricorne: The American...

    Commands & Colors Tricorne: The American Revolution 

    By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. Commands & Colors Tricorne - The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands & Colors player many new play experiences and challenges.

  • Napoleon's Eagles: Storm in the East – The...

    Napoleon's Eagles: Storm in the East – The Battles of Borodino and Leipzig

    The events of Autumn 1812 to Autumn 1813 marked a pivot point in the history of 19th Century Europe. Despite ominous setbacks in Spain, Napoleonic France before 1812 was at the height of its expansion. The continental system was holding, if imperfectly. Monarchs friendly to the Empire (several, members of Napoleon’s immediate family), ruled in every capital of the continent. Only Britain remained unbowed. By the end of 1813 the story had changed dramatically…

  • NATO: The Cold War Goes Hot – Designer...

    NATO, The Cold War Goes Hot, Designer Signature Edition marks the return of a true wargaming classic by Bruce Maxwell. NATO simulates a potential NATO/Warsaw Pact conflict in Central Europe during the Cold War years of the 1980's.

  • Barbarians At The Gates (Inglés)

    Barbarians at the Gates, The Decline and Fall of the Western Roman Empire 337 – 476, is a card-driven game by game designer, Kris van Beurden (whose credits include Europe in Turmoil) for two players set during the final century of the Western Roman Empire. The Roman player commands the Roman legions loyal to the failing central authority and those Germanic peoples who have settled peacefully inside the Roman Empire, while the Barbarian player leads Usurper Emperors, and controls the migrations of the savage Germanic peoples, who are the Barbarians at the Gates.

  • A las Barricadas! 2nd Edition (Inglés)

    On 18 July 1936, various generals in the Spanish army rose up against the government of the Second Republic. The failure of the coup as it had been originally planned gave way to a civil conflict between the defenders of the democratic government and the backers of the military coup.

  • Paper Wars 101: Magazine & Game - Case...

    Case Geld: The Axis Invasion of North America, 1945-46 by Ty Bomba. This two-player (solitaire adaptable) alternative history mini-monster has two mapsheets and one counter-sheet to cover the bicoastal invasion of North America by the Japanese and Germans (who have already conquered the rest of the world) at the army/corps level and 50 miles per hex.

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    Enemy Action: Kharkov (Inglés)

    Enemy Action: Kharkov is the second game in John Butterfield’s acclaimed Enemy Action series of card-driven games simulating pivotal battles in World War II, playable by two players or one player controlling either side in the conflict.

  • The African Campaign: Designer Signature...

    The African Campaign, Designer Signature Edition, marks the return of a true wargaming classic by John Edwards, re-mastered and updated with this all-new, supersized edition. Celebrated by many as “Afrika Korps done right,” this two-player game allows players to explore the key elements of the Desert War, beginning in December 1940 with Wavell’s first offensive, Operation Compass, against the Italian forces of Marshal Graziani, and culminating in December 1942 when the Americans landed in Rommel’s rear, thus sealing the ultimate fate of the Afrika Korps. The African Campaign is yet another Classic Reborn! by Compass.

  • War for America: The American Revolution,...

    War for America is a strategic level game based on the events during the American Revolution. It is a two-player game that shows how the conflict, which began as a civil war, erupted into a world conflict with a Great Britain that was greatly isolated. It features a new ‘Action Pulse’ and ‘Initiative System’ that builds a tension-filled game narrative as each turn will vary in length. Game design by Gilbert Collins. Also suitable for solitaire play.

  • Paper Wars 100: Magazine & Game - Bloody...

    Bloody Retributions: The Battle of Inkerman, 5 November 1854. This is a two-player grand-tactical simulation – easily adapted for solitaire play – of the largest Russian offensive of the Crimean War. Even so, both players have the necessity of both attacking and defending. It uses the alternating-actions system introduced here in issue no. 93’s Wagram and issue no. 98 Alma games.

  • Combat! 2: From D-Day to V-E Day Campaign...

    Combat! 2 is an add-on module for Combat! You must have Combat! to play this expansion. Various new features have been added such as: Elite Enemies in the form of the SS, a third Squad and command elements for the Americans so Platoon Actions can be gamed with multiple players; new weapons such as the STG44, the Thompson Sub-machine gun and the Springfield 1903; and much more! A fully structured campaign game consists of 6 ‘Chapters’, ‘Normandy’, ‘Pursuit’, ‘Hurtgen Forest’, ‘The Bulge’, ‘The Siegfried Line’ and ‘Germany’. Follow the fortunes of your squad from D-day to VE-day performing missions and patrols; will your squad be an efficient well-disciplined unit or the new Dirty Dozen?

  • Designer Signature Edition - The Third...

    The Third World War, Designer Signature Edition, marks one of the largest and ambitious game undertakings to date covering not one but FOUR true wargaming classics by Frank Chadwick, faithfully remastered and updated with this all-new, deluxe edition. Hailed by many as one of the finest and playable game series covering the NATO and Warsaw Pact, Third World War brings together all four games of the series into one, comprehensive package for all to enjoy.

    This edition of The Third World War features many new enhancements and larger counters and is another Classic Reborn! by Compass.

  • South China Sea (Inglés)

    South China Sea(SCS) provides an integrated political-military simulation of near futurecontention and conflict around the South China Sea. Players take on the roles of China, theUnited States, Malaysia, the Philippines, and Vietnam. They simulate current politicaltensions through card play and structured negotiation keyed to real world events in an effort to"move the needle" to their side. Unfortunately, the cards with the greatest chance of movingthat needle, such as Chinese Coast Guard and U.S. Freedom of Navigation Exercise, are alsomost likely to trigger armed conflict. If and when that happens, play transitions to traditionalhex-and-counter format on a map scaled at 45 nautical miles (nmi) per hex and turns of 3-7hours.

  • The Korean War: June 1950 – May 1951...

    The Korean War: June 1950 – May 1951, Designer Signature Edition, marks the return of a true wargaming classic by Joseph Balkoski first published in 1986, faithfully remastered and updated with this all-new, supersized edition. Hailed by many as of the premier games covering The Korean War, this two-player operational level simulation covers the first year of the Korean conflict, from June 1950 to May 1951.

  • Cradle of Civilization (Inglés)

    Cradle of Civilization is a pair of games, Sumeria to Persia and Alexander vs Darius, in one premium package (mounted mapboard and “thick” counters) that allows two to six players determine the fate of the Ancient Near East. In one game civilizations rise, while in the second game, two players battle over whether the great Persian Empire will survive or perish. Both games use simple mechanics to make them quick-playing and to portray a period feel to the players.

  • Imperial Tide: The Great War 1914-1918...

    Imperial Tide: The Great War 1914-1918 is a 2-player strategic level game which places you in command of either the Allied or Central Powers during The Great War (World War I.)

  • Paper Wars 99: Assault on Tobruk (Inglés)

    Assault on Tobruk, Rommel Triumphant, 20 June, 1942. From march to December of 1941 the forces of Rommel’s Afrika Korp surrounded the Allied held fortress port of Tobruk on the Libyan coast of North Africa, but were unable to subdue it. 

  • Granada: Last Stand of the Moors,...

    Granada: The Last Stand of the Moors, 1482-1492 is a game for two players in which they will decide the outcome of this decisive historical episode in less than four hours.

  • Kharkov Battles (Inglés)

    Kharkov Battles: Before & After Fall Blau.

    Kharkov Battles uses the Fall Blau basic rules to cover the Second & Third Battles of Kharkov.

  • The War: The Pacific 1941-45 (Inglés)

    Compass Games is pleased to announce the forthcoming publication of The War: The Pacific, 1941-1945 (“TWP”). The game simulates the military, naval, economic, diplomatic and political aspects of World War II in the Asia and the Pacific theatres. TWP may be played on its own or may be combined with The War: Europe 1939-1945 (“TWE”) to recreate the entire Second World War. In conjunction with The War’s Expansion Kit, gamers can now enjoy the complete TW franchise. The game includes TW: Global rules linking the Asia/Pacific and European theaters.

  • The War: Europe 1939-1945 (Inglés)

    A new WWII strategic level game covering all the action of Europe, the Mediterranean and North Africa, The War offers everything a game of this scale and scope should. From massive armored breakthroughs and encirclements, to national production and military improvement.

  • Paper Wars 98: Battle of the Alma (Inglés)

    First Blood in the Crimea: The Battle of the Alma, 20 September 1854. This game uses the alternating-actions system introduced here in Wagram. That system places the emphasis on players’ mastery of overall operations rather than on the minutiae of tactics. In effect, players role-play each side’s supreme commander, making the decisions those two men would make rather than the whole command chain, as is often the case many complex tactical-level games.

  • Defending America: Intercepting the...

    Defending America is a solitaire, tactical level game which places you in command of an actual or experimental interceptor aircraft during a frightening look at what might have been in World War II. This game is highly accessible to those familiar with the B17: Queen of the Skies system. The game system lends itself very well to capturing the tense feelings of being on a interception mission, and gives a frightening look on “what might have been” had the Allies fared poorly in the war. While Defending Amerika is designed as a solitaire gaming experience, additional options for play are provided for both multi-player cooperative and competitive gaming sessions, and an option to link the game with Amerika Bomber: Evil Queen of the Skies.

  • An Attrition of Souls (Inglés)

    An Attrition of Souls is a light, fast-paced wargame at the strategic scale covering the Great War, designed with a high degree of replayability—no two games play alike. This deluxe game with mounted mapboard and large game counters features a unique tile-placement system to simulate the First World War. Game strategy is key due to the unforgiving combat system capturing the horrific attrition of this conflict; the dice offer no bloodless victories or reprieve for either side.

  • The Doomsday Project: Episode 1 – The...

    The Doomsday Project is a subseries of the Operational Scale System featuring wars that never happened.  There will be games on the Persian Gulf, the Balkans, the far north, the Far East, the strategic naval war, and of course, a game of total nuclear war.  All the games will feature rules that allow you to play some, part or all of the great war that never happened. The first game in the series will feature the fight that could have happened in Germany. Chemical weapons, tactical nuclear attacks and politics will be present – as well as all the forces that were stationed in the region in 1985.

  • Devil Boats: PT Boats In The Solomons...

    Devil Boats: PT Boats in the Solomons is a solitaire, tactical-level wargame. You, as commander, will lead a squadron of four US Navy PT boats on nightly missions against Japanese forces in the Solomon Islands during the summer months of 1943.

  • The Lamps are Going Out: World War 1, 2nd...

    “The lamps are going out all over Europe, we shall not see them lit again in our lifetime.”- Sir Edward Grey

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    The Battle of Armageddon (Inglés)

    The Bible contains prophecies about the final days, describing how the armies of the World will fight the final battle and that without divine intervention, no life shall be saved (Matthew 24:22). Certain Biblical scholars have described how closely these prophecies correlate to our modern times and put forward scenarios for this climactic battle.

  • The Conquistadors: The Spanish Conquest of...

    In the half-century after Columbus, small bands of daring Spanish adventurers conquered Central and South America, destroying the huge armies of long-established native empires in the process. Some won great fortunes in gold, while many others only died an early death. These men were The Conquistadors. In this partly card-driven, partly procedural game —a brand-new design from Jon Southard — one to five players each control a group of conquistadors, trying to discover and loot the civilizations of the Americas and end up with the most gold and power.

  • Combat! (Inglés)

    Combat!

    Combat! is a solitaire game on man to man combat in the 20th century. The player will control Friendly forces and attempt to complete a scenario against enemy forces that are controlled by the game system. At the start of each turn the player will play 1 card from their hand to the Initiative track. This card will determine the initiative values for each of the player’s friendly teams and may have other effects depending on the card. 

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    Amerika Bomber: Evil Queen Of The Skies...

    Amerika Bomber: Evil Queen Of The Skies

    A solitaire alternate history game in which World War II has gone horribly wrong. Command one of 6 models of "Amerika Bomber" from a base in the Azores as you strategically bomb the U.S. mainland. The goal is to maximize bombing damage while improving your pilot and crew, and to survive increasingly difficult missions.

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