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The Dark Sands: War in North Africa 1940-1942
The Dark Sands takes the game system from Ted S. Raicer’s sold-out and critically acclaimed The Dark Valley: The East Front Campaign to the legendary battles of North Africa in WWII
No stacks of armies, no hexes, no overly-lengthy rules to learn - Hitler’s Reich takes five minutes to set up and two hours (or less!) to play. Players fight over Europe, across the North Atlantic and Mediterranean and into Russia using a combat mechanism similar to the traditional card game “War” with dice added in. High-quality wooden pieces mark their progress, which is aided economically, politically and on the battlefield through the competition for and play of Event Cards drawn from three unique decks: one for the Axis, one for the Allies, and one from which either side can attempt to draw.
Pacific Victory covers the war in the Pacific during World War II using the Columbia Block game system. Units are represented by wooden blocks which remain upright and hide the type and strength of the unit. A fusion of Columbia's older "Front" system and its newer "Victory" system, the game focuses on the grand strategy of the Pacific war. It provides a number of scenarios that deal with specific stages of the war and also a grand campaign.
1866 is a two-player simulation dealing with the Austro-Prussian War of 1866 in CentralEurope. One player controls the forces of Prussia and its allies, to include the young Kingdomof Italy and the other player controls the forces of Austria and its German Confederation allies.
Nine Years War
This Stand alone game uses the No Peace without Spain System, also contains a campaigngame combining the components and scenario rules of both the Nine Years: War of the GrandAlliance 1688-1697 and NO PEACE WITHOUT SPAIN games into one epic scenariorunning from 1688 to 1713 for the epic scenario ownership off both games is needed. Nowplayers can recreate one of the decisive moments in European history, as France begins itslong slide to revolution, Austria enjoys its last moment of continental dominance, and Britainasserts itself as the preeminent economic power of Europe.
Raiders of the Deep
Raiders of the Deep: U-boats of the Great War, 1914-18is asolitaire, tactical level gameplacing you in command of a German U-boat during WWI (known at the time as The GreatWar). Your mission is to destroy as much Allied shipping as possible, while advancing yourcrew quality, increasing your Commander rank, and attempting to survive until the Armisticeand the end of the war.Raiders of the Deepis based on the popularHuntersgame system byGregory M. Smith and marks the first dedicated boardgame treatment covering WWI U-Boatwarfare.
Paths of Glory Deluxe Edition Sixth
Paths of Glory, designed by six-time Charles S. Roberts Award winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful "Place in the Sun." As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is "The War to End All Wars." Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.