Esta página utiliza cookies para mejorar su experiencia en nuestra tienda, si no acepta el uso de cookies
no podra acceder a su cuenta ni hacer un uso correcto del sitio. Leer condiciones de la tienda
aceptar

Información de la tienda

Información de la tienda

¿Jugamos Una?
Sevilla
España

contacto@jugamosuna.es

Filtros activos

  • Jugadores (mínimo): 2
  • [Pre-Venta 29/03/2019] Paths of Glory...

    Paths of Glory Deluxe Edition Sixth

    Paths of Glory, designed by six-time Charles S. Roberts Award winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful "Place in the Sun." As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is "The War to End All Wars." Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.

  • Maria (Inglés)

    Maria

    MARIA is a game based on the War of the Austrian Succession, where Austria was attacked by Prussia, France, Bavaria and Saxony, while only Great Britain, Hanover and the Netherlands (by forming the so-called Pragmatic Army) helped her.

  • FOR THE PEOPLE - LA GUERRA DE SECESIÓN...

    FOR THE PEOPLE - LA GUERRA DE SECESIÓN 1861-1865

    For the People es un juego de estrategia a gran escala ambientado en la Guerra de Secesión Estadounidense, en el cual se usan cartas para simular el conflicto entre la Unión y la Confederación. Los jugadores asumen el papel de Abraham Lincoln, uno, y de Jefferson Davis, el otro, y se ponen al frente de sus ejércitos.

  • DE BARBAROSSA A BERLIN

    DE BARBAROSSA A BERLIN

    Vive toda la tensión de la Segunda Guerra Mundial con De Barbarrosa A Berlín en esta nueva edición de lujo.

  • Fort Sumter: The Secession Crisis, 1860-61...

    Fort Sumter: The Secession Crisis, 1860-61

    Fort Sumter is a two-player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. Fort Sumter is a small footprint game (11x17” mounted map) that takes approximately 25-40 minutes to play. The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in Mark Herman's We The People design and immortalized in Twilight Struggle to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions (Political, Secession, Public Opinion, and Armaments). After three rounds of play, the game culminates in a Final Crisis confrontation to determine the winner.

  • Quartermaster General: Prelude (Inglés)

     Quartermaster General: Prelude

    Quartermaster General: Prelude adds a short pre-game of new “Prelude” cards, setting the stage for WW II.

  • Battle of Britain (Inglés)

    Battle of Britain

    Battle of Britain simulates the epic air battles of 1940 between the planes of Hermann Goering’s Luftwaffe and Great Britain. 

  • Pacific Victory (Inglés)

     Pacific Victory

    Pacific Victory covers the war in the Pacific during World War II using the Columbia Block game system. Units are represented by wooden blocks which remain upright and hide the type and strength of the unit. A fusion of Columbia's older "Front" system and its newer "Victory" system, the game focuses on the grand strategy of the Pacific war. It provides a number of scenarios that deal with specific stages of the war and also a grand campaign.

  • 1866 (Inglés)

    1866

    1866 is a two-player simulation dealing with the Austro-Prussian War of 1866 in CentralEurope. One player controls the forces of Prussia and its allies, to include the young Kingdomof Italy and the other player controls the forces of Austria and its German Confederation allies.

  • Command & Colors: Tricorne (Inglés)

    Command & Colors: Tricorne

    Commands & Colors Tricorne - The American Revolution is not overly complex. The game isbased on the highly successful Commands & Colors game system, where the Command cardsdrive movement while creating a “fog of war” and the battle dice resolve combat quickly andefficiently. Commands & Colors Tricorne - The American Revolution, however, introducesmany new game concepts, which will add historical depth and provide even the most veteranCommands & Colors player many new play experiences and challenges.

  • Nine Years War (Inglés)

    Nine Years War

    This Stand alone game uses the No Peace without Spain System, also contains a campaigngame combining the components and scenario rules of both the Nine Years: War of the GrandAlliance 1688-1697 and NO PEACE WITHOUT SPAIN games into one epic scenariorunning from 1688 to 1713 for the epic scenario ownership off both games is needed. Nowplayers can recreate one of the decisive moments in European history, as France begins itslong slide to revolution, Austria enjoys its last moment of continental dominance, and Britainasserts itself as the preeminent economic power of Europe.

  • 13 DÍAS: LA CRISIS DE LOS MISILES EN CUBA...

    13 DÍAS: LA CRISIS DE LOS MISILES EN CUBA 1962

    Crisis de los misiles de Cuba.

    En octubre de 1962, una serie de fotografías aéreas obtenidas por aviones norteamericanos revelaron que los soviéticos estaban instalando en la isla misiles que podrían alcanzar gran parte de los Estados Unidos.

    • Precio rebajado
    • Agotado
    • Envío Gratis

    Wilderness War 2015 Edition (INGLES)

    Wilderness War 2015 Edition

    Wilderness War takes two players into the French & Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America.